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1. Ideas for Improving the Economy in EVE - in Player Features and Ideas Discussion [original thread]
I could not believe this topic had slipped to page 3! ========================================== The only good slave is an ex-slave trader.
- by Pran Thea - at 2003.08.03 03:42:00
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2. Ideas for Improving the Economy in EVE - in Player Features and Ideas Discussion [original thread]
I could not believe this topic had slipped to page 3! ========================================== The only good slave is an ex-slave trader.
- by Pran Thea - at 2003.08.03 03:42:00
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3. Ideas for Improving the Economy in EVE - in Player Features and Ideas Discussion [original thread]
This seems to be the post that everyone is reading, so I thought I would copy my comments from the earlier linked post. --- 1) Our current training is based on Real Time not Game Time, so product life should be based on Real Time not Game Time. ...
- by Pran Thea - at 2003.07.27 00:08:00
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4. Ideas for Improving the Economy in EVE - in Player Features and Ideas Discussion [original thread]
This seems to be the post that everyone is reading, so I thought I would copy my comments from the earlier linked post. --- 1) Our current training is based on Real Time not Game Time, so product life should be based on Real Time not Game Time. ...
- by Pran Thea - at 2003.07.27 00:08:00
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5. Ideas for Improving the Economy in EVE - in Player Features and Ideas Discussion [original thread]
Edited by: Pran Thea on 24/07/2003 19:59:42 Edited by: Pran Thea on 24/07/2003 12:53:32 Edited by: Pran Thea on 24/07/2003 12:51:41 Just to keep related topics together. Earlier post on Wear and Tear [Edit] Edited to correct link [...
- by Pran Thea - at 2003.07.24 12:51:00
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6. Ideas for Improving the Economy in EVE - in Player Features and Ideas Discussion [original thread]
Edited by: Pran Thea on 24/07/2003 19:59:42 Edited by: Pran Thea on 24/07/2003 12:53:32 Edited by: Pran Thea on 24/07/2003 12:51:41 Just to keep related topics together. Earlier post on Wear and Tear [Edit] Edited to correct link [...
- by Pran Thea - at 2003.07.24 12:51:00
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7. locked on a friend ..now dead - in EVE New Citizens Q&A [original thread]
I would like to return this thread back to its original comment about the police reaction to cargo scanning. The devs are starting to put significant quantities of illegal cargos into the game. The lastest news from CONCORD is that they detest th...
- by Pran Thea - at 2003.07.24 12:10:00
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8. Wear and tear on equipment - in Player Features and Ideas Discussion [original thread]
Edited by: Pran Thea on 24/07/2003 07:14:35 We all agree with you. Read the following for the most recent discussions. http://oldforums.eveonline.com/?a=topic&threadID=20956 http://oldforums.eveonline.com/?a=topic&threadID=19821 The second ...
- by Pran Thea - at 2003.07.24 07:13:00
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9. Making Races Matter - in Player Features and Ideas Discussion [original thread]
Mardren, It is a real shame that the only "real" role-play currently available is limited to variations on the m0o theme. Taipan Corporation, for example, while clever is just a variation. Corp A stakes a claim to a sector and demands tribute or ...
- by Pran Thea - at 2003.07.20 08:36:00
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10. Making Races Matter - in Player Features and Ideas Discussion [original thread]
@ Mardren (Sorry, RL issues have kept me busy) "If you attacked actual players with slaves in their holds, your CONCORD rating would plummet." I asked this question of CCP the day they first said they were bringing Slaves onto the market. All the...
- by Pran Thea - at 2003.07.18 12:04:00
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11. Making Races Matter - in Player Features and Ideas Discussion [original thread]
@Tyr Guann With the major changes to the factional status, your desire is already almost here. Since being smuggled from an Amarr slave planet at age 7, I have been fighting Amarr Slave Traders everywhere. My Amarr factional rating is about -7 at...
- by Pran Thea - at 2003.07.15 12:31:00
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12. No market at all - in Player Features and Ideas Discussion [original thread]
I have always believe that any complaint should always include a suggestion, so here is mine: 1) Our current training is based on Real Time not Game Time, so product life should be based on Real Time not Game Time. So, if you store your ship and ...
- by Pran Thea - at 2003.07.15 12:22:00
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13. Corporate Buy/Sell, Hangers and Office Space - in Player Features and Ideas Discussion [original thread]
I had thought of that Ruffles. My concern was to stop a corp from over-damanding the security hangers, while finding a balance between small corps and big ones. I would hope that in both large and small corps, the large security hangers would be r...
- by Pran Thea - at 2003.07.15 11:53:00
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14. Corporate Buy/Sell, Hangers and Office Space - in Player Features and Ideas Discussion [original thread]
I would like my Corporate Entity to be able to put out buy and sell orders on the market, rather than rely on individuals to do the actual selling or buying. If the corporate sold a ship, the money is immediately in the corp wallet. If the individ...
- by Pran Thea - at 2003.07.15 06:50:00
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15. Verification: Projectile weapons' ammo capacity reduced to 25%? - in Test Server Feedback [original thread]
@ Busko Surgical Strike currently adds 3% to the damage bonus of EVERY DAMAGE MODIFIER. Both through your own skills and through add-ons. So if your ship skills add 5% damage per level, it is now 8% damage per level PLUS each peice of equipment t...
- by Pran Thea - at 2003.06.30 11:59:00
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16. Big Lag - in Issues, Workarounds & Localization [original thread]
Lag is not just affecting space and fighting (at least I am assuming it is lag). Several times today I have been trying to sell minerals on the market, only to receive no reponse. Please Sell xxx; Certainly. Are you aware it is less than average ...
- by Pran Thea - at 2003.06.21 14:16:00
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17. Big Lag - in Issues, Workarounds & Localization [original thread]
Lag is not just affecting space and fighting (at least I am assuming it is lag). Several times today I have been trying to sell minerals on the market, only to receive no reponse. Please Sell xxx; Certainly. Are you aware it is less than average ...
- by Pran Thea - at 2003.06.21 14:16:00
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18. Role Play Question = Minmatar vs Amarr - in Player Features and Ideas Discussion [original thread]
Reading another post here gavin me an idea. A key part is the difference between Faction Ratings and Security Ratings. The game system would have to start making much greater use of the faction rating rather than the overall rating. In fact, the ...
- by Pran Thea - at 2003.06.21 08:10:00
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19. Pk, PvP Pirate, call it what you want - in Player Features and Ideas Discussion [original thread]
An interesting question, particularly as I just posted a question on a Bucaneer or Robin Hood type pirate between the Minmatar and Amarr races. Firstly, I agree that negative ratings should have an impact on where you can go and what you can do. ...
- by Pran Thea - at 2003.06.21 07:59:00
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20. Role Play Question = Minmatar vs Amarr - in Player Features and Ideas Discussion [original thread]
I have been seriously re-thinking my position within EVE and have run up against the following problem. Before I proceed, I would like some feedback. Given the past history between Minmatar and Amarr and that the Amarr still keep Minmatar slaves,...
- by Pran Thea - at 2003.06.21 07:00:00
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